Cyberstorm Clone is modeled after a game called
Missionforce: Cyberstorm that Sierra made in the mid 90's.
I started making Cyberstorm Clone because I really liked the original game and I
wanted to learn more about 3D graphics, C++ and game design. It is very
incomplete, though, and there isn't much you can do with it right now. (It doesn't
even look cool yet) Here's the
original Cyberstorm Clone
thread at PlanetAMD64.
If you have a Cyberstorm model you'd like to contribute (Hercs, structures, scenery,
etc),
contact me. I'll make sure to give proper recognition.
Some things it does have right now:
- A random map generator. I don't think it has ever generated the same map twice,
at least while I've been testing it.
- Alpha blending. This is kind of cool, but basically it means the water and a few
other things are transparent.
- A "nifty" explosion effect when you blow up an enemy unit.
- You can now use the mouse to control units. Woohoo!
- It can now read from .3DS files, which means it can use 3d models made by other people.
Some things I've been working on:
- Adding more "game"
- Reducing the "tech demo" feel
- Speeding it up (or, figuring out why it's soooooo slow)
- Replacing my custom OpenGL code with the OGRE framework
One more thing. You need an
OpenGL capable video card to run it, such as an
nVidia Geforce or
AMD (ATI) Radeon. It
won't won't be able to run without OpenGL support.
If you still want to try it, here's the link to download it, and a screenshot
to look at (click thumbnail to see full version).